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On other track types, a small control surface is shown below the device icon. An image of the selected control surface model is shown, often along with some information text - read this carefully. For some control surfaces, you need to select a specific preset to use the surface with Reason - this is noted here. Song Navigator 4. If in doubt, you can click the Find button and then tweak a control or play a key on the control surface to have Reason find the correct input port for you.

To the left in the Sequencer, all tracks in the Reason song are listed in the Track List. In some cases this is labeled Optional - then you dont have to make a selection.

This is the case if the control surface uses MIDI feedback - motor fader, displays, etc. If you like, you can rename your control surface in the Name field. Click OK to add the surface. Here is where all recorded sequencer data is displayed. You can scroll and zoom in the Sequencer by using the Sequencer scrollbar and Zoom buttons to the right and the Song Navigator at the bottom of the Sequencer - see Scrolling and Zooming in the Sequencer.

Depending on the surface model, alerts may appear, reminding you to select a specific preset etc. In some cases, Reason can restore a preset in the control surface to factory settings for you. If so, you will be informed about this. Finally you return to the Control Surfaces Preferences page, where your added surface is now listed.

By clicking the Maximize Sequencer button at the top to the right, you can maximize the Sequencer to cover the entire Reason Song window.

By clicking the Detach Sequencer button you can detach the Sequencer and have it in a separate window. If your control surface model isnt listed If you cant find your control surface listed on the Manufacturer or Model pop-up menus when you try to add it, this means that theres no native support for that model. However, the program supports generic keyboards and controllers.

Heres what to do: D. Select Other on the Manufacturer pop-up menu and then select one of the three options on the Model popup menu. At the bottom of the Reason Song window is the sequencer Transport Panel. You can also set Tempo and Time Signature and various other parameters. The Transport Panel is always available together with the Sequencer. If you have detached the Sequencer, a duplicate of the Transport Panel will be also present in the Rack window. By clicking the small grey triangle button to the far upper right you can hide the Transport Panel if you like.

For more details about the Transport Panel, please refer to Transport Panel details. To the right of the Toolbar in the Sequencer is a big G button. Clicking this will bring up the ReGroove Mixer. Selecting a surface in the list allows you to edit its settings or delete it from the list, by clicking the corresponding Edit or Delete button. Note that not all control surfaces support auto-detection - but you can always add control surfaces manually.

The ReGroove Mixer is used for adding advanced grooves to your instrument tracks in the Sequencer. To hide the ReGroove Mixer, just click the G button again. If you have surfaces added in the Attached Surfaces list that you do not wish to use with Reason, you can uncheck the Use with Reason checkbox.

The surface designated as Master Keyboard cannot be locked to a specific device - it always follows the sequencer Master Keyboard Input. By selecting the Master Keyboard surface in the Attached Surfaces list and clicking this button allows you use Surface locking, although you will not be able to play the device. See Locking a surface in the Remote chapter for details. Using several Reason Song windows You can have several Songs open at the same time.

Each Song window can be moved, minimized and resized using the standard Windows and Mac procedures. To add a control surface, click the Add button to open the Control Surfaces dialog. If you want to edit the settings for an existing control surface, click the Edit button. Then proceed as follows:. The Tool Window is a floating window which features four tabs that contain short-cuts for creating devices, editing in the sequencer, editing grooves for the ReGroove mixer and sample editing functions.

The Tool Window can be accessed from the Window menu. Alternatively, press [F8]. The [F8] key can be used for toggling between showing and hiding the Tool Window. See Adjusting for Latency for more information. Because of the latency problem, you might need to adjust Reasons playback in relation to the sync master, so that they are in perfect time. The tempo will not differ between the two, but Reason might play ahead or behind the other application.

You might need to adjust this. However, this is something you only need to do once. The setting is stored with your other preferences, so you dont need to adjust it again.

Active Input and Output Channels This displays the number of audio input and output channels the currently selected audio hardware supports. Clicking this will bring up a window with check boxes for all available inputs and outputs. Active inputs and outputs will be also indicated with yellow and green LEDs in the Reason Hardware Interface - see How Reason communicates with your audio hardware. This is used for determining the source to which audio playback should synchronize its sample rate.

If you have an audio card and a driver that supports it, you can choose to synchronize to external sources. See the Note and Automation Editing chapter for information on how to use the various functions of the Sequencer Tools tab.

This may contain buffer settings, routing options, synchronization alternatives etc. Reason requires that the audio card uses an ASIO driver on Windows systems, if you want to use both audio in and audio out. Direct X and MME drivers only support audio out. The On-screen Piano Keys window The On-screen Piano Keys floating window features a virtual keyboard which lets you play instrument devices without needing to have a MIDI master keyboard connected to your computer.

The On-screen Piano Keys window can be accessed from the Window menu. This menu lists all the available Audio Devices on your system, and lets you select which one Reason should use. Which option to select depends on the audio hardware:.

Alternatively, press [F4]. If you are using audio hardware for which there is a specific Core Audio driver, you should select this. The [F4] key can be used for toggling between showing and hiding the On-screen Piano Keys window. Reason handles all internal audio processing in bit floating point resolution. However, the resolution of the input and output audio is determined by the hardware audio interface.

That is, if you have a bit audio card, Reason will record and output audio in bit resolution, and if you have a bit audio card, audio will be recorded and played back in bit resolution.

The On-screen Piano Keys window in Mouse mode. The Sample Rate can be specified on the Audio tab in the Preferences dialog.

See Sample Rate settings for recording and playback for more details. See On-screen Piano Keys for more information. Generally, the smaller the Buffer Size, the lower the latency.

However, too low a Buffer Size setting could result in clicks, pops, dropouts, etc. Therefore, the Buffer Size should be set to an optimal value rather than to the lowest value. See Buffer Size settings for more information. The Input latency is the delay between when the audio is sent from a connected microphone or instrument and when its received and detected by Reason.

Output latency is the delay between when audio is sent from Reason and when you actually hear it. The latencies in an audio system depends on the audio hardware, its drivers and their settings. When you select a driver, its latency values are automatically reported by the audio card and displayed in the Preferences-Audio dialog. Depending on the audio hardware and the driver, you may be able to adjust these values:. If you are using an ASIO driver specifically written for the audio hardware under Windows, you can in most cases make settings for the hardware by clicking the Control Panel button.

Please consult the documentation of your audio hardware and its ASIO drivers for details! OK, so why not just set the latency to the lowest possible value? The problem is that selecting too low a latency is likely to result in playback problems clicks, pops, dropouts, etc.

There are several technical reasons for this, the main one being that with smaller buffers lower latency , the average strain on the CPU will be higher. This also means that the more CPU-intensive your Reason song i. Between the Rack and Sequencer areas in the Reason Song window is a divider which can be used for resizing the areas.

When you place the mouse pointer on this divider, the pointer will change to a double-arrow symbol. Clicking and dragging the divider makes it possible to adjust the size of the Rack and Sequencer areas. You can also resize the entire Song window vertically by clicking and dragging on the lower or upper sides of the Song window. Master Tune This lets you adjust the global tuning in Reason. Standard tuning is middle A at Hz. The Master Tune setting affects the tuning of all sound sources in Reason.

It also affects the tuning of the Redrum and Dr. Octo Rex loop player. Which option to select depends on the audio hardware: If you are using audio hardware for which there is a specific ASIO driver, you should select this.

Reason is a very powerful program which was designed to be as light on processing power as possible - without compromising on sound quality.

Nevertheless, the more devices you use in your song, the more of your computers resources it will use. The remaining capacity is reserved for the user interface and the graphics. Set this so that you feel comfortable using the program, even when a very demanding song document is played back.

When this is activated and you create a new device of a device type that supports patches , a default patch will be loaded. This way you can be sure that a new device generates sound right away. The default sound will also determine the default location in the Factory Sound Bank when you browse for patches for the new device. If you turn this off, new devices will be initialized - parameters are reset to their default values and no samples are loaded in sample-based devices.

Reason fully supports MultiCore Audio Rendering. This means that if your computer has multiple CPU cores dualcore or quad-core, for example , or multiple CPUs, Reason takes advantage of this to significantly enhance the performance. When this is activated, any samples you load into a sampler device from disk will automatically become self-contained and saved together with the rest of the song data when you save your Song. Whenever there is information outside the visible screen area, you may want to scroll to the desired destination.

The Reason Song window features two scrollbars and a Song Navigator that can be used for scrolling. The scrollbars are present on the right hand side of the Rack and Sequencer Areas and the Song Navigator is present in the Sequencer. The Rack has only one scrollbar, which can be used for scrolling vertically in the Rack. The Sequencer has one scrollbar for vertical scrolling and a Navigator for scrolling back and forth in the Sequencer.

To scroll with a Navigator, click anywhere inside the frame in the Navigator and drag the frame to the desired position. Alternatively, click anywhere in the Navigator area to immediately jump to the desired position. At high zoom values in the Sequencer, you can hold [Shift] and drag the Song Navigator frame to scroll with greater precision.

Automation Cleanup Level The Automation Cleanup setting reduces the number of automation points when you record or draw automation. Adjust this setting if you find that recording or drawing results in too many or too few automation points.

In the Sequencer you have to manually switch to the Hand Tool by selecting it from the sequencer Toolbar. Refer to Hand Tool for more information. Trigger Notes while Editing When this is selected, transposing notes, by manually moving them with the Selection Tool, will make the notes trigger - and sound. This is useful since you will hear when the notes reach the correct pitches. In the Sequencer its possible to zoom in and out using the Song Navigator.

Reduce Cable Clutter Setting The selected alternative determines how cables on the back of the rack should be displayed when Reduce Cable Clutter is selected on the Options menu: D. All other non-selected devices will have transparent cables to make it easier to distinguish the cables of selected devices. All devices with auto-routed cables will have transparent cables to make it easier to distinguish the manually routed cables. All cable connections on devices will be indicated with colored dots in the jacks, and no cables will be displayed.

See Cable appearance for more details. Cable Animation Cables in Reason are animated in a lifelike fashion when flipping the Rack and making connections. Should you so wish, you can choose to disable the cable movement animation by deactivating this checkbox. Show Parameter Value Tool Tip Normally, if you hold the mouse pointer over a parameter on a device panel for a moment, a Tool Tip appears displaying the name and the current value of the parameter.

If you uncheck this option, Tool Tips will not be displayed. Show Automation Indication If a parameter is automated in the sequencer, this is by default indicated by a green frame around the parameter on the device panel. If you uncheck this option, automation will not be indicated. The pointer changes to a double arrow symbol and you can now zoom in by resizing the Song Navigator Frame.

Its possible to specify a certain song document which will automatically open as a template each time you select New from the File menu. The Default Song could be an empty document, a song you have created earlier, or a factory made song. By right-clicking Win or [Ctrl]-clicking Mac inside the Song Navigator frame you can both scroll drag sideways and zoom drag up or down simultaneously. Scrolling and zooming using a wheel mouse If youre using a mouse equipped with a scroll wheel, this can be used for the following scrolling and zooming operations:.

These menu commands are available when Remote Override Edit Mode has been activated on the Options menu. You can use them to copy override mappings from one device and paste them into a device of the same type. If the device you paste into is in the same song as the device you copied from, the operation will replace the existing overrides. See Remote Override mapping. Note that scrolling horizontally cannot be done when the Song Navigator frame is fully expanded. This lets you adjust the response sensitivity of the various knobs in Reason when manipulating them with the mouse.

A higher sensitivity gives a higher degree of precision. You can choose between Normal, Precise and Very Precise. Select the notes you want to quantize. Since a large part of Reason is laid out like real hardware devices, such as instrument and effect devices etc. How to adjust these controls is described in the following paragraphs. Bring up the Tool window and select the Sequencer Tools tab.

Set the quantize value the Value pop-up menu in the Quantize section. You can select notes inside an open note clips, or one or several closed note clips to quantize all notes within the clips. Selecting one or several tracks will quantize all notes in all clips on all note lanes on these tracks. To turn a knob, point at it, hold down the mouse button and drag up or down as if the knob was a vertical slider.

Select a value from the Amount pop-up menu. This determines to which note values the notes will be moved when you quantize. This is a percentage, governing how much each note should be moved. If you like, you can make the quantization less exact by adding a Random value. This is a random deviation range in ticks. You can also adjust the knob precision with the Mouse Knob Range setting on the General page in Preferences.

Edit Keyboard Control Mapping This menu command is available when Keyboard Control Edit Mode is selected. It will open a dialog where you can assign a Keyboard Control for a selected parameter. To reset a knob to its default value usually zero, center pan or similar , press [Ctrl] Win or [Cmd] Mac and click on the knob. It will remove the Keyboard Control mapping for a selected assigned parameter.

It removes all keyboard mapping you have set up for the selected device. Edit Remote Override Mapping This menu command is available when Remote Override Edit Mode has been activated on the Options menu. It opens a dialog where you can assign a Remote Override for the selected parameter. It will remove the Remote Override mapping for a selected assigned parameter.

It removes all Remote Override mapping you have set up for the selected device. If only muted clips are selected, the menu item is called Unmute Clips. Crop Events to Clips Many functions and modes are controlled by clicking buttons.

Many of the buttons in Reason have a built-in LED, or the button itself lights up, indicating whether the button is on or not. Notes or automation events can be positioned outside the start or end of a clip.

For example, this would happen if you have resized a clip after recording. Notes outside the clip become masked and wont be heard on playback, but you can view and edit them if you open the clip. Selecting Crop Events To Clips removes all such outside events from the selected clip s. If tracks are selected in the track list, this function is performed on all clips on the selected track s. See About masked recordings and events for more details.

If you select Add Labels to Clips with a single clip selected, this adds an untitled label and opens a text box for editing the label. If you have several clips selected, the untitled label will be added to all selected clips. To edit the names of the clips, you need to double click each label. Allows you to select a color for the selected track s. The selected color is shown in the track list and will be assigned to all new clips you create on the track.

However, clips that are already on the track will not be affected - to change color of existing clips, select the clips and use the Clip Color setting. If Auto-color New Sequencer Tracks is activated on the Options menu, tracks will get colors assigned automatically when they are created. If an automation clip has been moved to a lane for a parameter with a different range for example if you crossbrowse to another device type , it will be shown as alien and wont play back.

Depending on the data, you may be able to fix this by selecting the clip and selecting Adjust Alien Clips to Lane. This scales the automation data in the clip to fit the range of the current lane.

Multi Mode selectors The checkboxes to the left determine if a lane is shown or not. Some parameters allow you to select one of several modes. There are two different graphical representations of this in Reason. The Automated column indicates if there is automation data clips on the lane. The multi mode selector type below consists of a button with the different modes listed above it:.

If you deactivate the checkbox for an automated parameter, this will delete the automation data. This is indicated by the automation symbol with the trash can. If the Show Frequently Used Only checkbox is activated, only the more common automation parameters are listed.

New Note Lane Adds a new note lane to the selected track s. Click the button to step through the modes or click directly on one of the modes printed on the panel, or click on the corresponding LED, to select mode. Merge Note Lanes on Tracks If there is more than one note lane on the selected track, this menu item will merge all note clips on all lanes into a single lane.

If there are several clips containing the same performance controllers e. This is the same rule as during playback - performance control data in the topmost lane has priority. To change mode, click and drag the switch, or click directly at the desired switch position just as when adjusting a slider. Get Groove From Clip This requires that a single note clip is selected.

The function will look at the notes in the clip and extract a groove from these. You can apply this groove to other note lanes or save it as a groove patch for later use. Create or record a rhythmic note pattern of some kind. Some parameter values, such as oscillator and LFO waveforms, are displayed graphically in the displays.

There are two ways of changing values in these types of controls:. You may for example record a drum pattern, or use the notes playing the slices in a REX loop. For the groove to be useful in most common music styles, its recommended that the note clip is an exact number of bars in length - preferably 1, 2, 4 or maybe 8 bars.

Open the ReGroove Mixer from the transport panel and select a channel for editing by clicking its Edit button. This is where your custom groove will end up - choose an unused channel if you dont specifically want to replace a groove.

With the note clip selected, select Get Groove From Clip from the Edit menu or sequencer context menu. The groove is assigned to the ReGroove Mixer channel as User.

By selecting that ReGroove Mixer channel for other note lanes, you can make the music fit with your custom groove. Select the Groove tab in the Tool window. To adjust a value in single steps, click on its up or down arrow button.

To scroll a value continuously, click on an arrow button and keep the mouse button depressed. Here you can adjust how the groove should affect note timing, velocity and length and also save the groove as a ReGroove Patch including the settings of the sliders in the window.

Read more in The ReGroove Mixer. By clicking and holding the mouse button depressed in the actual display and then dragging the mouse up or down. Join Clips This requires that more than one clip is selected on the same lane. Join Clips will join the selected clips together. If note or automation clips contain masked-out events in the range between the clips, these events will be deleted. Also, if note or automation clips overlap, any hidden events are deleted - see Joining clips.

Muted clips shown with angled stripes and dimmed borders will not play back but can be edited and arranged as usual. If you have recorded or drawn pattern changes on a Redrum or Matrix track, you can have the whole track converted to notes, in the following way:. For each pattern clip, the corresponding pattern is converted to note clips on the track following the same rules as for the Copy Pattern to Track function.

The track will play back just the same as when you played the pattern device with the pattern changes. After the operation, the Pattern Select lane is switched off. By using the up and down buttons on the spin controls. When you use this with a Matrix, you need to move the note clips to the track of an instrument device typically the device to which the Matrix is connected. To adjust a value or select a preset in single steps, click on the up or down arrow button.

By clicking and holding the mouse button depressed in the actual alpha-numeric display and selecting from the list that appears. This allows you to make coarse adjustments very quickly or to immediately change to a preset anywhere in the list. This type of control is used to select, e. This item is available only when the Blocks Track is on. Selecting this item will convert all Block Automation Clips on the Block Track to regular clips on the respective tracks and lanes in the song.

This function is available if the track list has focus and one or several note lanes on the selected track have ReGroove Mixer channels assigned. Commit to Groove will move all notes on all note lanes on the selected track to their grooved positions and then reset the groove settings to No Channel for the note lanes.

In other words, this makes the groove permanent - the track will play back exactly as before, but you can now view and edit the grooved notes. The parameter automation dialog allows you to add or remove automation lanes for the selected sequencer track.

The Alter Pattern function modifies existing patterns. Note that there must be something in the pattern for the function to work on - using an Alter function on an empty pattern will not do anything. In the numerical segment displays on the sequencer Transport Panel and in the sequencer Inspector, values can be edited in a number of different ways. The editing principle is exactly the same for the Transport Panel and Inspector displays, which is shown in the two examples below.

Alter Drum This function modifies existing patterns for the selected drum sound in Redrum. Note that there must be something in the pattern for that channel for the function to work - using an Alter function on an empty pattern will not do anything. The segment displays of the Transport Panel can be edited as shown in the following Tempo display examples. This inverts the pattern, so that active steps become rests and vice versa. For this to work, you must have recorded chords or notes on the RPG-8 track and set the locators so that an arpeggio is generated when you start playback from the left locator.

Arpeggio Notes to Track will create a note clip between the locators on the selected track, containing the generated arpeggio notes. You can then mute the original note clip s on the RPG-8 track and edit the rendered arpeggio notes as usual.

Click on the left display segment to select the whole BPM value. Then, press [Enter] on the computer keyboard. Create Track for A rack device can have one sequencer track or no sequencer track. Instrument devices are by default created together with a sequencer track, while effect devices, mixers etc. If a device without sequencer track is selected, this menu item is called Create Track for [device name]. Select it to create an empty sequencer track for the device.

If the selected device has a sequencer track already, this menu item is called Delete Track for [device name]. Go To Track for With a device selected in the rack, select Go To Track for [device name] to bring the corresponding sequencer track for the device into view. The other segment displays on the Transport Panel can be edited in the same way as described above. This function inserts an empty area between the locators in the main sequencer.

All events after the left locator are moved to the right to make room for the inserted area. See Inserting bars for more information. This function removes all material between the locators in the main sequencer. All events after the right locator are moved to the left to fill out the gap after the removed section. See Removing bars for more information. If you copied a Redrum pattern, you may want to turn off the Enable Pattern Section before playing back the new track data.

Inspector segment displays The segment displays in the Inspector can be edited as shown in the following Position display examples. Otherwise, both the main sequencer and the pattern sequencer will play the drum sounds, simultaneously.

If you copied a Matrix pattern, you may want to disconnect the Matrix or even remove it , to avoid having both the Matrix and the sequencer notes playing at the same time. If you have automated pattern changes for your pattern device, you can render all patterns to notes in one go, using the Convert Pattern Track to Notes menu item instead.

See Convert Pattern Automation to Notes. Then, type in a number and press [Enter]. Then, press [Enter]. The Shift Drum functions move the notes for the selected instrument one step to the left or right. These menu items are used for the Matrix. Double-click in the display. Then, type in the desired value and press [Enter].

The other segment displays in the sequencer Inspector can be edited in the same way as described above. This menu item is used for the Thor synthesizer. It will assign random values to the pattern sequencer steps, but only for the property selected with the Edit knob. For example, if Note is the edited property, only the note pitches will be randomized; leaving velocity values, lengths, durations and curves intact.

Tool Tips If you hover with the mouse over a control on a device panel and wait a moment, a tool tip appears. The tool tip shows the name of the parameter associated with that control and its current value.

This helps you fine-tune settings, set several parameters to the same value, etc. The Randomize Pattern function create random patterns. These can often be great starting points and help you get new ideas. The Randomize Drum functions creates random patterns for the selected drum sound channel in the Redrum drum machine. Context menus are tailored to contain only menu items that are relevant to the current circumstances.

Using the various context menus allows you to work more quickly and more efficiently with Reason. Instead of manually setting up a crossfade, you can let NN-XT do it for you.

Proceed as follows: 1. Set up the zones so that their velocity ranges overlap, as desired. Select the zones. This has the effect that as you play velocity values up to 80, this zone will gradually fade in. With velocity values above 80, it will play at full level. To bring up a context menu, right-click Win or [Ctrl]-click Mac on the desired object, section or area in Reason. You can select as many zones as you wish, not just one pair of overlapping zones.

Select Create Velocity Crossfades. NN-XT will analyze the overlapping zones and automatically set up what it deems to be appropriate fade in and fade out values for the zones. Note the following important points: D. Copy Loop to Track This menu item is used for the Dr. Octo Rex loop player device.

To be able to make your REX loop start at the same time as other sequencer or pattern data, you convert the slices in the loop to note clips in the sequencer: 1. Select the sequencer track for the Dr. Octo Rex device. Set the locators to encompass the section you want to fill with REX clips.

You may want to make sure that this area doesnt contain any note clips already, to avoid overlapping clips. Select desired Loop Slot in the Dr. Octo Rex player. Pull down the Edit menu and select Copy Loop to Track. If you are using a Mac with a two button mouse, you may want to set this up so that clicking the right mouse button generates a [Ctrl]-click. This way, you can right-click to bring up context menus.

The contents of the context menus depend on where you click. These are the primary types of context menus you will encounter in Reason:. Now, the program will create a note for each slice, positioned according to the timing of the slices. The notes will be laid out in semitone steps, with the first note on C1, the second on C 1 and so on, with one semitone for each slice.

If the range between the locators is longer than the loop length, the loop notes will be repeated to fill out the loop. Now you can reorder, overdub onto, and otherwise edit the note data on the edit lanes in the sequencer.

If you click on an automatable control a mixer parameter, a device parameter, a fader, etc. Copy Pattern to Track This menu item is used for the Redrum drum machine and Matrix pattern sequencer.

It converts the selected pattern to notes on a sequencer track. Select a sequencer track. When working with a Redrum, you want to select the track for the Redrum device. For the Matrix, you would typically select the track for the Matrix target device the instrument device to which the Matrix is connected. This is because the Matrix itself produces no sound, so the notes wont do any good on the Matrix track. Set the locators to the desired range or length.

If the range set is longer than the pattern s , the data will be repeated to fit the range. Select the pattern device. Pull down the Edit menu and select Copy Pattern to Track. Note clips will be created between the left and right locators, according to the selected pattern. The NN-XT features a pitch detection function to help you set the root keys of loaded samples.

This is useful if you for example load a sample that you havent recorded yourself, and you dont have any information about its original pitch. Device context menus If you click anywhere on a device in the Rack but not on a parameter or display , the context menu will contain the following items:.

The samples in all the selected zones will now be analyzed, and the detected root keys will automatically be set for you. Note that for this to work properly, the samples must have some form of perceivable pitch. If it is sampled speech, or a snare drum for example, it probably doesnt have any discernible pitch. This menu item is used with the NN-XT sampler. The automap function can be used as a quick way of creating a key map, or as a good starting point for further adjustments of a key map.

Automap works under the assumption that you intend to create a key map for a complete instrument, for example a number of samples of a piano, all at different pitches. Now you have three options: The Mixer device panel context menu Cut, Copy, Paste, Delete and Duplicate Device and Track items, allowing you to rearrange and manage the devices in the rack.

Commands for managing Device Groups. A duplicate of the Create menu, allowing you to create new devices. A Go To submenu, listing all devices connected to the current device. The zones will be sorted in the display from top to bottom - lowest key first according to the root keys.

Selecting a device from the Go To submenu scrolls the rack to bring that device into view. Auto-routing and Disconnect functions. The key ranges are set up so that the split between two zones is exactly in the middle between the zones root notes. If two zones have the same root key they will be assigned the same key range. This allows you to automatically route connect or disconnect a selected device in a logical way.

Combine and Uncombine are used when you want to use the selected device in, or exclude it from, a Combinator setup. A Browse Instruments item which lets you browse for sounds for a selected Instrument device. This item is available only for Instrument devices. Additional device-specific items. It will map the selected zones chromatically one zone per semitone from C2 and up.

This is useful if you are mapping non-pitched material e. Before you select Automap Zones Chromatically, you may want to adjust the order of the zones, since this determines which zone is mapped to which key. These affect the currently selected pattern in the device. If the device uses patches, there will be functions for managing patches. Depending on the device there may also be various device-specific functions available.

For example, the drum machine device has functions for manipulating the pattern for the selected drum sound only, etc. The Go To Track for The Lock Control Surface to this Device lets you lock a connected control surface to the selected device.

This is used for automatically setting up velocity crossfades for smooth transitions between overlapping zones. To set up crossfades, you adjust the fade out and fade in values for the overlapping zones. This means that this zone will play at full level with velocity values below 40, With higher velocity values, it will gradually fade out. Rack background context menu 2. Make sure the zone that contains the settings you want to copy has edit focus by clicking on it.

If you click in an empty area of the rack, the context menu will contain the following items: All the selected zones will now get the exact same parameter settings. Observe that this only applies to the synth parameters LFOs, envelopes etc. Sample parameters root key, velocity range etc. This option lets you automatically sort the selected zones within a Group in descending order according to their key ranges.

When you invoke this option, the selected zones will be sorted from top to bottom in the display starting with the one with the lowest range. If two or more zones have the same key range, they are instead sorted by velocity range.

This option lets you automatically sort the selected zones within a Group in descending order according to their set low or high velocity values. When you invoke this option, the selected zones will be sorted from top to bottom starting with the one with the highest Lo Vel value. If two or more zones have the same velocity range, they are instead sorted by key range. If you click in the Sequencer, the context menus will contain items related to editing tracks, clips and events.

The available items will differ depending on in which section or lane you click Track List, note lane, etc. For example, the sequencer context menus contain functions for inserting or removing bars, deleting tracks, changing or deleting note and automation events.

It lets you put any number of selected zones together in a group. Grouping zones is good for two things: D. For example if you have created a layered sound consisting of piano and strings, you could put all string samples in one group and all piano samples in one group. Then you can quickly select all piano samples and make an adjustment to them by trimming a parameter. For example, you may want to set a group to legato and monophonic mode and add some portamento so that you can play a part where you slide between notes.

Select the zones you want to group together. The zones dont have to be contiguous in order to be grouped. Regardless of their original positions in the samples column, they will all be put together in succession. Select Group Selected Zones. The zones are grouped. Note that there is always at least one group, since the zones you create are always grouped together by default.

All instrument sounds have an inherent pitch. When playing a sample of such a sound on the keyboard, the keys you play must correspond to that pitch. For example, you may have recorded a piano playing the key C3. When you map this onto the NN-XT key map, you must set things up so that the sampler plays back the sample at original pitch when you press the key C3, and this is done by adjusting the root note.

Undo and Redo Virtually all actions in Reason can be undone. This includes creation, deletion and reordering of devices in the rack, parameter value adjustments, recording and editing in the sequencer etc.

You can undo up to 30 actions. When you select this, any changes you have made on a loaded sample using the sample parameters root key, loop settings, etc. It is used for adding an empty zone to the key map. An empty zone can be resized, moved and edited in the same way as zones that contain samples. After you have added an empty zone, you can assign a sample to it. Copy Zones The action to be undone is indicated next to the Undo command on the Edit menu.

For example, if your latest action was to delete some device s from the rack, the Edit menu will display Undo Delete Devices and Tracks. It copies the selected zone s , and all of its settings - including references to any sample it may contain - and places it in the clipboard buffer.

You can then select Paste Zones to create a new zone that is an exact replica of the copied zone s. Similarly, the action to be redone is shown on the Edit menu. To redo the last undone action undo the undo operation , select Redo from the Edit menu, or hold down [Ctrl] Win or [Cmd] Mac and press [Y].

If you have used the Copy Zones command, with any number of selected zones, you can create exact duplicates of these by using the Paste Zones command.

The pasted zones will then be added below any existing zones in the key map. The concept of multiple undos may require an explanation: You can undo up to 30 actions, or in other words, Reason has an Undo History with up to thirty steps. Lets say you have performed the following actions:. It lets you duplicate any number of already existing zones containing samples or empty. Adjusted the Attack parameter of the synth device.

Changed the panning for the synth device in the Mixer. Adjusted the playback tempo on the Transport Panel. The selected zones will now be copied and automatically inserted below the last one in the key map display.

The duplicated zones will contain references to the same samples as the original zones. They will also have the exact same key ranges and parameter settings. After these five actions, the Undo History will look as follows: 5. Adjust tempo 4. Change pan 3. Adjust Attack 2. Create Synth Device 1. Create Mixer Device.

Selecting this option will remove both the selected zones, and any samples they may contain. This option will automatically select all zones in a key map. It lets you easily copy parameter settings from one zone to any number of other zones. Proceed as follows:. By this we mean the zone with the settings you wish to copy, and the zone s to which you want to copy the settings. Mapping Samples Without Root Key or Tuning Information: Some samples may not have any information about root key or tuning stored in the file nor indicated in the file name.

If this is the case, you can still make use of the Automap function: 1. Select all samples that belong together and load them in one go, using the sample browser. One of the samples will be loaded to a key zone spanning the whole range, and the rest will reside in the sample memory.

Manually set the root key, and adjust the tune knob if the sample needs pitch fine-tuning. If you now select Redo, the most recently undone action will be redone. In this case, your panning adjustment will be performed again and added to the Undo History again :. Without any information stored in the file, or if the file name doesnt indicate the root key, you will have to use your ears for this step. Play the sample across different areas of the keyboard and listen to where it sounds the most natural.

As long as you are in the general area of the correct root key, the result should be o. You can always adjust this later. Select the next sample using the Sample knob, and repeat the previous step. Proceed like this until you have set a root key for all the samples. Select Automap Samples from the edit menu. At this point, you still have the option to Redo the tempo change.

But if you instead perform another action e. To remove a sample from a Redrum drum machine, select its drum sound channel and then select Delete Sample from the Edit menu. To remove a sample from an NN19 Samplers memory, select the zone it belongs to, and then select Delete Sample from the Edit menu. The sample is removed from the zone and from sample memory. The zone still remains though. To delete a zone, you must use the option Delete Zones.

When you select it, all samples that are not assigned to a key zone are deleted from sampler memory. This way you can make sure that you are not wasting any sample memory for samples that are not actually used.

It splits the currently selected key zone in the middle. The new zone is the upper half of the split, and is empty. The dividing point has a handle above it. It deletes the currently selected key zone from the key map. Navigate to a location containing any of the sample formats listed above, select one and click Open. If the zone contained a sample prior to loading, this will be replaced, both in the zone and in the sample memory, unless the sample was also used by another key zone.

If you loaded several samples, one of the samples the sample that was selected furthest down in the Browser list will be loaded into the key zone, and the other samples will be loaded into the sample memory.

Make sure the Remote Editor panel is folded out, by clicking the small arrow in the bottom left corner. If a zone is selected when you browse for samples, the sample will be loaded into that zone, replacing any previous sample. This menu item applies to the NN19 Sampler.

If you have a number of samples that belong together but havent been mapped to key zones, you can use the Automap Samples function. This is used in the following way:. Each sample will be placed correctly according to its root note, and will be tuned according to the information in the sample file.

The root key will always be in the middle of each zone, with the zone extending both down and up in relation to the root position. Hence, no key zone high or low limits have to be manually set! About this chapter Clear Pattern This menu item clears empties the current pattern on the selected pattern device Redrum or Matrix.

The On-screen Piano Keys window enables you to play instrument devices using either your mouse or computer keyboard. This provides a simple and convenient way to input notes or chords when using the program without an attached MIDI master keyboard.

Browse Patches This menu item allows you to select a new Patch for a device. The menu item reflects which device is selected - in other words, you must select the device for the corresponding Browse Patches item to appear on the Edit menu.

When you select the menu item, the Browser dialog appears, allowing you to locate and select the patch, on disk or within a ReFill. When you select a patch, the devices parameters will be set according to the values stored in the patch, and the name of the patch will be shown in the patch name display.

As with any change you make, this operation can be undone. Any parameter adjustments you make on the device panel after selecting a patch will not affect the actual patch file for this you need to re-save the patch.

Octo Rex devices contain references to samples. Just like patches, samples can be independent files on the hard disk or elements within a ReFill or a SoundFont. However, if sample files have been moved or renamed after a patch was saved, the sample file references in the patch will not be accurate. If this is the case when you select a patch, the program will tell you so.

You can then choose to either manually locate the missing files, to have the program search for them in all stored locations and ReFills or to proceed without the missing sounds. Like the Tool window, the On-Screen Piano Key window floats on top of other windows, remaining visible most of the time. Mouse Mode is for entering notes with the mouse, and Computer Keys Mode for using the computer keyboard to enter notes.

The two modes are described separately below. This menu item is used to add a loop to the selected Dr. Octo Rex Loop Slot. Browse Samples The following sample formats can be loaded: Wave. Show related SlideShares at end. WordPress Shortcode. Share Email. Top clipped slide.

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Propellerhead Reason 5 [Old Version] The Reason rack comes with all the gear you could possibly need: samplers, analog synths, graintable synth, vocoder, mixer, drum machines, arpeggiator, compressors, EQ and effects. With its generous sound bank and intuitive flow, Reason helps you along in your creative process, and never gets in your way.

Version 5 adds the mighty Kong Drum Designer, the versatile Dr. Octo Rex loop player, live sampling input, the Blocks pattern based sequencing mode and more. About Reason Reason's heart is its virtual rack of instruments and effects.

As you create your track, Reason automatically patches and cables your rack. If you want to get deep, simply flip the rack around and route the cables any way you like. Finding your sound is an important part of the musical process. With Gigabytes of synths, samples, drum kits, and effects, Reason's sound bank is packed with everything you'll need from the start.

Want more? Expand your palette with a world of ReFill libraries. The thing that strikes new Reason users most is how much they get done in a short amount of time. Reason's legendary creative flow keeps you focused on the music — and the fun. At all times. Need more gear? No problem. Choose a synth, a drum machine, a loop player or any device from the Create menu and it will instantly appear in your rack, logically patched into the signal chain.

And because Reason is designed to go easy on your computer, you can repeat the process until you're more than happy. Each unit in Reason's virtual rack is edited from its own on-screen front panel. All the sliders, knobs, buttons and 3. And all your front panel actions — filter adjustments, pitch bending, gain riding or panning — can be recorded and automated in the Reason sequencer.

A single key press will turn Reason's rack around, and there you are, in patch cord heaven. Most audio connections are made automatically. When a new device is created, it appears immediately below the currently selected device, and Reason patches it into the system in the most logical way. Repatch by dragging the patch cord plug to the desired connector to build your own sounds — or tweak the included presets. New in Reason 5 Dr. Octo Rex loop player loads eight REX loops into one player and lets you switch between them on the fly.

This makes arranging a breeze — load the drum loops into one player, the guitars into another and use the sequencer to select what loop to play in a pattern-like fashion. With eight loops to switch between, the new loop player also comes ready for the experimental minded.

Set the player to retrig the loops on the beat, on the bar or on the 16th note. Or program the loops manually like in 4. For each of the eight loops, the new rex player also comes with an expanded set of per-slice settings. Set pan, pitch, filter frequency and level, reverse slices, use multiple outputs, create alternating groups of slices and much more.

Blocks Many musicians tend to think of music in terms like intro, verse, chorus, breakdown, buildup and so on. With the new Blocks mode in Reason 5 and Record 1. Blocks lets you sequence your songs using a more pattern-based approach, with the segments of your song as individual building blocks to be laid out in your arrangement. Start by creating the discrete parts of your song in blocks mode. When you are ready to start building your song, just switch back to song mode and draw in what blocks should play in the dedicated pattern lane.

Use one block for the verse and one for the chorus — or build your song around a single 8-bar loop. Blocks provide a very fast way of creating a musical structure for your song. But the options 5. With the basic arrangement laid out, you can see the contents of the blocks and create variations and mute individual parts, or add further musical elements in song mode.

A typical use for Blocks is to create your backing track in blocks and then use the song mode sequencer to record vocals or instrumental performances. For music based around a single looped section, one repeated block with automation and mutes of individual tracks added in song mode makes arranging a breeze.

You never have to commit to using either mode — you are free to move back and forth between Blocks and Song mode, and any changes you make in your Blocks will instantly be manifested in all instances of that Block.

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